Magíster en Ciencias de la Computación, PONTIFICIA UNIVERSIDAD CATOLICA DEL PERU
Ingeniero Informático DOCENTE ORDINARIO - ASOCIADO Docente a tiempo completo (DTC) Departamento Académico de Ingeniería - Sección Ingeniería Informática
ESPINOZA, K. D.; QUISPE, E. R.; ZAPATA, C. M. D. P.(2024). Usability Assessment and Design Proposal for the Web Platform for Curriculum Registration at a Peruvian University. En 26th International Conference on Human-Computer Interaction. (pp. 163 - 177). WASHINGTON D. C.. Springer. Recuperado de: https://doi.org/10.1007/978-3-031-60441-6_11
ALMEYDA, S. E. D.; ZAPATA, C. M. D. P.; COHN, D. S.(2021). Integration of user experience and agile techniques for requirements analysis: A systematic review. En 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021. (pp. 187 - 203). Springer, Cham. Recuperado de: https://doi.org/10.1007/978-3-030-78221-4_13
FALCONI, F.; ZAPATA, C. M. D. P.; MOQUILLAZA, M. A.; PAZ, F. A.(2020). A Systematic Literature Review About Quantitative Metrics to Evaluate Usability and Security of ATM Interfaces. En 9th International Conference on Design, User Experience, and Usability (DUXU 2020) held as part of 22nd International Conference on Human-Computer Interaction (HCI International 2020). (pp. 100 - 113). BERLIN. Springer International Publishing. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-030-49757-6_7
NAVARRO, R. J.; ZAPATA, C. M. D. P.; VEGA, M. V.; CHIROQUE, V. E.(2019). Videogames, motivation and history of peru: Designing an educational game about mariano melgar. En AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments. (pp. 283 - 293). ORLANDO. Springer. Recuperado de: https://cutt.ly/PyWBbJD
NAVARRO, R. J.; MARTINEZ, S. L.; VEGA, M. V.; ZAPATA, C. M. D. P.; CHIROQUE, V. E.(2019). Game Design Model for Educational History Videogames. En 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction. (pp. 307 - 323). ORLANDO. Springer. Recuperado de: https://cutt.ly/ryQKl3g