CLAUDIA MARIA DEL PILAR ZAPATA DEL RIO

CLAUDIA MARIA DEL PILAR ZAPATA DEL RIO

CLAUDIA MARIA DEL PILAR ZAPATA DEL RIO

Magíster en Ciencias de la Computación, PONTIFICIA UNIVERSIDAD CATOLICA DEL PERU

Ingeniero Informático
DOCENTE ORDINARIO - ASOCIADO
Docente a tiempo completo (DTC)
Departamento Académico de Ingeniería - Sección Ingeniería Informática

Publicaciones

Se encontraron 36 publicaciones

FALCONI, F.; ZAPATA, C. M. D. P.; MOQUILLAZA, M. A.; PAZ, F. A.(2020). A Systematic Literature Review About Quantitative Metrics to Evaluate Usability and Security of ATM Interfaces. En 9th International Conference on Design, User Experience, and Usability (DUXU 2020) held as part of 22nd International Conference on Human-Computer Interaction (HCI International 2020). (pp. 100 - 113). BERLIN. Springer International Publishing. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-030-49757-6_7
ELGUERA, L. E. y ZAPATA, C. M. D. P.(2019). Elderly Users and Their Main Challenges Usability with Mobile Applications: A Systematic Review. En 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction. (pp. 423 - 438). ORLANDO. Springer. Recuperado de: https://cutt.ly/nyWBBhV
TORRES, L. E.; ZAPATA, C. M. D. P.; QUISPE, E. R.(2019). Exploring the Relationship Between Web Presence and Web Usability in Peruvian Universities. En 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction. (pp. 596 - 615). ORLANDO. Springer. Recuperado de: https://cutt.ly/1yWBSCn
VARGAS, C. J.; ZAPATA, C. M. D. P.; CHIROQUE, V. E.; VEGA, M. V.(2019). Desarrollo de videojuegos como experiencia de aprendizaje: trabajo interdisciplinario de arte, educación e informática. En XXII Congreso Internacional EDUTEC 2019.Tecnología e innovación para la diversidad y calidad de los aprendizajes. (pp. 415 - 426). LIMA. Facultad de Educación. Pontificia Universidad Católica del Perú. Recuperado de: https://files.pucp.education/facultad/educacion/wp-content/uploads/2020/04/01130128/LIBRO-PONENCIAS-XXII-CONGRESO-EDUTEC-2019.pdf
NAVARRO, R. J.; MARTINEZ, S. L.; VEGA, M. V.; ZAPATA, C. M. D. P.; CHIROQUE, V. E.(2019). Game Design Model for Educational History Videogames. En 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction. (pp. 307 - 323). ORLANDO. Springer. Recuperado de: https://cutt.ly/ryQKl3g
NAVARRO, R. J.; ZAPATA, C. M. D. P.; VEGA, M. V.; CHIROQUE, V. E.(2019). Videogames, motivation and history of peru: Designing an educational game about mariano melgar. En AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments. (pp. 283 - 293). ORLANDO. Springer. Recuperado de: https://cutt.ly/PyWBbJD
BENITES, F. D. y ZAPATA, C. M. D. P.(2018). Peruvian Public Universities and the Accessibility of Their Websites. En Design, User Experience, and Usability: Users, Contexts and Case Studies. DUXU 2018. Lecture Notes in Computer Science. (pp. 589 - 607). BERLIN. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-319-91806-8_46
BAÑOS, G. y ZAPATA, C. M. D. P.(2018). A proposal of usability heuristics oriented to e-banking websites. En Design, User Experience, and Usability: Theory and Practice. DUXU 2018. Lecture Notes in Computer Science. (pp. 327 - 345). BERLIN. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-319-91797-9_23