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CLAUDIA MARIA DEL PILAR ZAPATA DEL RIO

CLAUDIA MARIA DEL PILAR ZAPATA DEL RIO

CLAUDIA MARIA DEL PILAR ZAPATA DEL RIO

Magíster en Ciencias de la Computación, PONTIFICIA UNIVERSIDAD CATOLICA DEL PERU

Ingeniero Informático
DOCENTE ORDINARIO - ASOCIADO
Docente a tiempo completo (DTC)
Departamento Académico de Ingeniería - Sección Ingeniería Informática

Publicaciones

Se encontraron 33 publicaciones

TORRES, L. E.; ZAPATA, C. M. D. P.; QUISPE, E. R.(2019). Exploring the Relationship Between Web Presence and Web Usability in Peruvian Universities. En 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction. (pp. 596 - 615). ORLANDO. Springer. Recuperado de: https://cutt.ly/1yWBSCn
NAVARRO, R. J.; MARTINEZ, S. L.; VEGA, M. V.; ZAPATA, C. M. D. P.; CHIROQUE, V. E.(2019). Game Design Model for Educational History Videogames. En 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction. (pp. 307 - 323). ORLANDO. Springer. Recuperado de: https://cutt.ly/ryQKl3g
NAVARRO, R. J.; ZAPATA, C. M. D. P.; VEGA, M. V.; CHIROQUE, V. E.(2019). Videogames, motivation and history of peru: Designing an educational game about mariano melgar. En AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments. (pp. 283 - 293). ORLANDO. Springer. Recuperado de: https://cutt.ly/PyWBbJD
BAÑOS, G. y ZAPATA, C. M. D. P.(2018). A proposal of usability heuristics oriented to e-banking websites. En Design, User Experience, and Usability: Theory and Practice. DUXU 2018. Lecture Notes in Computer Science. (pp. 327 - 345). BERLIN. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-319-91797-9_23
BENITES, F. D. y ZAPATA, C. M. D. P.(2018). Peruvian Public Universities and the Accessibility of Their Websites. En Design, User Experience, and Usability: Users, Contexts and Case Studies. DUXU 2018. Lecture Notes in Computer Science. (pp. 589 - 607). BERLIN. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-319-91806-8_46
MERINO, E. A.; ZAPATA, C. M. D. P.; AGUILAR, M. D. C.(2017). UCD and agile methodology in the development of a cultural heritage platform. En 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017. (pp. 614 - 632). VANCOUVER. Springer Verlag. Recuperado de: https://link.springer.com/chapter/10.1007%2F978-3-319-58634-2_45
AGUILAR, M. D. C. y ZAPATA, C. M. D. P.(2017). Integrating UCD and an agile methodology in the development of a mobile catalog of plants. En AHFE 2016 International Conference on Ergonomics Modeling, Usability & Special Populations. (pp. 75 - 87). ORLANDO. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-319-41685-4_8
CHIROQUE, V. E.; VARGAS, C. J.; ZAPATA, C. M. D. P.(2017). Creación de cuentos infantiles que integran pedagogía, arte y tecnología para la valoración del patrimonio cultural. En Cuadernos de Innovación en la Docencia Universitaria. (pp. 60 - 67). LIMA. PUCP. Recuperado de: http://vicerrectorado.pucp.edu.pe/academico/documento/cuadernos-innovacion-la-docencia-universitaria-2017/