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CLAUDIA MARIA DEL PILAR ZAPATA DEL RIO

CLAUDIA MARIA DEL PILAR ZAPATA DEL RIO

CLAUDIA MARIA DEL PILAR ZAPATA DEL RIO

Magíster en Ciencias de la Computación, PONTIFICIA UNIVERSIDAD CATOLICA DEL PERU

Ingeniero Informático
DOCENTE ORDINARIO - ASOCIADO
Docente a tiempo completo (DTC)
Departamento Académico de Ingeniería - Sección Ingeniería Informática

Publicaciones

Se encontraron 33 publicaciones

ZAPATA, C. M. D. P. y POW SANG, J. A.(2012). Sample size in a heuristic evaluation of usability. En Simposio Latinoamericano de Ingeniería del Software (Latin American Software Engineering Symposium ¿ LASES 2012). (pp. 37 - 46). LIMA. Escuela de Posgrado. Pontificia Universidad Católica del Perú. Recuperado de: http://goo.gl/qiSrRa
FALCONI, F.; ZAPATA, C. M. D. P.; MOQUILLAZA, M. A.; PAZ, F. A.(2020). Security Guidelines for the Design of ATM Interfaces. En 11th International Conference on Applied Human Factors and Ergonomics (AHFE 2020). (pp. 265 - 271). BERLIN. Springer International Publishing. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-030-51828-8_35
ZAPATA, C. M. D. P.; NAVARRO, R. J.; VEGA, M. V.(2024). The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course. Educación (PUCP). Volumen: 33. (pp. 179 - 201). Recuperado de: https://revistas.pucp.edu.pe/index.php/educacion/article/view/28602/26343
MERINO, E. A.; ZAPATA, C. M. D. P.; AGUILAR, M. D. C.(2017). UCD and agile methodology in the development of a cultural heritage platform. En 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCI 2017. (pp. 614 - 632). VANCOUVER. Springer Verlag. Recuperado de: https://link.springer.com/chapter/10.1007%2F978-3-319-58634-2_45
ESPINOZA, K. D.; QUISPE, E. R.; ZAPATA, C. M. D. P.(2024). Usability Assessment and Design Proposal for the Web Platform for Curriculum Registration at a Peruvian University. En 26th International Conference on Human-Computer Interaction. (pp. 163 - 177). WASHINGTON D. C.. Springer. Recuperado de: https://doi.org/10.1007/978-3-031-60441-6_11
PAZ, F. A.; ZAPATA, C. M. D. P.; OLIVARES, C. A.; APAZA, S. H.; POW SANG, J. A.(2015). Usability evaluation of educational tools: A systematic review. En XI Jornadas Iberoamericanas de Ingenieria de Software e Ingenieria del Conocimiento, JIISIC 201. Escuela Superior Politecnica de Chimborazo. Recuperado de: http://www.scopus.com/record/display.uri?eid=2-s2.0-84935137287&origin=resultslist
FIERRO, N. Y. y ZAPATA, C. M. D. P.(2016). Usability heuristics for web banking. En 5th International Conference, DUXU 2016, Held as Part of HCI International 2016. (pp. 412 - 423). TORONTO. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-319-40409-7_39
NAVARRO, R. J.; ZAPATA, C. M. D. P.; VEGA, M. V.; CHIROQUE, V. E.(2019). Videogames, motivation and history of peru: Designing an educational game about mariano melgar. En AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments. (pp. 283 - 293). ORLANDO. Springer. Recuperado de: https://cutt.ly/PyWBbJD