JOHAN PAUL BALDEON MEDRANO

JOHAN PAUL BALDEON MEDRANO

JOHAN PAUL BALDEON MEDRANO

Magíster en Dirección de Tecnología de Información, UNIVERSIDAD ESAN

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Master en Gestión de las Tecnologías de la Información (MGTI) (UNIVERSIDAD RAMON LLULL BARCELONA)

Ingeniero Informático
DOCENTE ORDINARIO - ASOCIADO
Tiempo parcial por asignaturas (TPA)
Departamento Académico de Ingeniería - Sección Ingeniería Informática

Publicaciones

Se encontraron 35 publicaciones

SALAZAR, H. E.; BALDEON, J. P.; EVARISTO, I. S.(2026). Designing an Educational Video Game for Science and Technology Students: A Validation Study. En Lecture Notes in Computer Science. (pp. 99 - 116). CHAM. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-032-30408-7_6
MASUDA, A. A.; BALDEON, J. P.; VEGA, M. V.; ROBLES, L. D.(2026). Geomantics: Configurability as an Interaction Design Strategy for Learner-Centered Educational Games. En Lecture Notes in Computer Science. (pp. 80 - 98). CHAM. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-032-30408-7_5
RAMOS, L. A.; BALDEON, J. P.; ESPINOSA, M. J.(2025). Mi Librero de Aventuras: A Novel Configurable Serious Game for Personalized Science and Technology Learning in Peruvian Primary Education. En Lecture Notes in Computer Science. (pp. 504 - 513). CHAM. Springer Cham. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-032-02555-5_39
BALDEON, J. P.; AUCCAPURI, D.; DIAZ, E.; MASUDA, A. A.; GALVEZ, R. J.(2025). Evaluating the Effectiveness of an Augmented Reality Platform in Promoting Sustainable Tourism in the Peruvian Amazon Jungle. En Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). (pp. 223 - 241). CHAM. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-031-76815-6_16
SHIMABUKURO, J. K.; MOQUILLAZA, M. A.; BALDEON, J. P.(2025). A Developer-Oriented Framework Proposal for Evaluating the Accessibility of Video Games. En Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). (pp. 83 - 102). CHAM. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-031-76818-7_7
RODRIGUEZ, G. P. G.; VILLANUEVA, E. R.; BALDEON, J. P.(2024). Enhancing Pokémon VGC Player Performance: Intelligent Agents Through Deep Reinforcement Learning and Neuroevolution. En 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024. (pp. 275 - 294). CHAM. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-031-60692-2_19
BALDEON, J. P.; AUCCAPURI, D.; MASUDA, A. A.; GALVEZ, R. J.; DIAZ, E.; ARANA, A.; CHAVEZ, P.; HERNANDEZ, V.; LAU, M. E.(2024). Exploring the Use of Bluetooth Low Energy (BLE) Beacons for Enhancing Ecotrails in the Amazon Jungle of Peru. En 2nd International Conference on Computing, IoT and Data Analytics (ICCIDA). (pp. 334 - 343). CHAM. Springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-031-53717-2_32
LOZANO, G. E. y BALDEON, J. P.(2024). Dino Math Legacy: A Configurable Educational Video Game for Personalized Math Learning in Peruvian High Schools. En 2024 IEEE XXXI International Conference on Electronics, Electrical Engineering and Computing (INTERCON). (pp. 1 - 8). IEEE. Recuperado de: https://ieeexplore.ieee.org/document/10833465