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RICARDO JAVIER NAVARRO FERNANDEZ

RICARDO JAVIER NAVARRO FERNANDEZ

RICARDO JAVIER NAVARRO FERNANDEZ

Magíster en Cognición, Aprendizaje y Desarrollo, PONTIFICIA UNIVERSIDAD CATOLICA DEL PERU

Licenciado en Psicología con mención en Psicología Educacional
DOCENTE CONTRATADO - CONTRATADO
Tiempo parcial por asignaturas (TPA)
Departamento Académico de Psicología - Sección Psicología

Publicaciones

Se encontraron 15 publicaciones

NAVARRO, R. J.; VEGA, M. V.; BAYONA, H. A.; BERNAL, V. M.; GARCIA, A. D. P.(2024). The relationship between perceived learning, academic performance and academic engagement in virtual education for university students. Journal of Education and e-Learning Research. Volumen: 11. (pp. 174 - 180). Recuperado de: https://asianonlinejournals.com/index.php/JEELR/article/view/5404/2751
NAVARRO, R. J.; BALDEON, G.; GARCIA, A. D. P.; BERNAL, V. M.(2023). Adapting the Technology Acceptance Model to Explore College Students' Intentions to Use Technology in Virtual Education. Digital Education Review. Recuperado de: https://revistes.ub.edu/index.php/der/article/view/41655
NAVARRO, R. J.; VEGA, M. V.; BAYONA, H. A.; BERNAL, V. M.; GARCIA, A. D. P.(2023). Relationship between technology acceptance model, self-regulation strategies, and academic self-efficacy with academic performance and perceived learning among college students during remote education. Frontiers in Psychology. Volumen: 14. (pp. 1 - 10). Recuperado de: https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2023.1227956/full
ARENAS, M. M.; RIVERO, C.; NAVARRO, R. J.(2022). Procrastinación académica y tipos de motivación en estudiantes de una universidad de Lima Metropolitana. Revista Peruana de Investigación Educativa. Volumen: 14. (pp. 35 - 61). Recuperado de: https://revistas.siep.org.pe/index.php/RPIE/article/view/286/334
CHIROQUE, V. E.; Martinez, S.; VEGA, M. V.; ZAPATA, C. M. D. P.; NAVARRO, R. J. (Compilador). (2019). Game Design Model for Educational History Videogames. En Design, User Experience, and Usability. Design Philosophy and Theory. (pp. 283 - 293). FLORIDA. AISC.
NAVARRO, R. J.; VEGA, M. V.; MARTINEZ, S. L.; ESPINOSA, M. J.; Hidalgo, D.; BENAVENTE, B.(2019). Designing Experiences: A Virtual Reality Video Game to Enhance Immersion. En X International Conference on Applied Human Factors and Ergonomics. BERLIN. springer. Recuperado de: https://link.springer.com/chapter/10.1007/978-3-030-20476-1_24
NAVARRO, R. J.; MARTINEZ, S. L.; VEGA, M. V.; ZAPATA, C. M. D. P.; CHIROQUE, V. E.(2019). Game Design Model for Educational History Videogames. En 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference on Human-Computer Interaction. (pp. 307 - 323). ORLANDO. Springer. Recuperado de: https://cutt.ly/ryQKl3g
NAVARRO, R. J.; ZAPATA, C. M. D. P.; VEGA, M. V.; CHIROQUE, V. E.(2019). Videogames, motivation and history of peru: Designing an educational game about mariano melgar. En AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments. (pp. 283 - 293). ORLANDO. Springer. Recuperado de: https://cutt.ly/PyWBbJD